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Full text of "Games, The - Winter Edition (1988)(Epyx)"

USA 





Instruction Manual 

for Commodore 64 7128^ Apple II series, 
IBM PC and compatibles 



Once in a Lifetime... 

The Games in Canada. People all around the world have spent months, years 
and, in the case of the athletes themselves, lifetimes preparing for this momen- 
tous event. And now you can be a part of the excitement yourself . Not just by 
sitting in front of your television. But by actually competing in computerized 
simulations of these historic events. These seven simulations have been 
designed with input from former U.S. Olympic Team contenders. And they are 
so realistic they have been awarded the license from the U.S. Olympic Commit- 
tee itself. 

Select from four different collision courses — where every turn is a test of 
reflexes, timing and nerves — in THE LUGE event. 

Choose your own music and your own choreography when you enter the 
FIGURE SKATING event. Muster all your strength and endurance to put 
yourself ahead of the game in SPEED SKATING. 

Go from to 60 in the lightning-fast DOWNHILL SKIING races — complete 
with your own strategically placed video cameras. Make your way through one 
of four progressively difficult courses in the SLALOM. Sail through the air in 
the daring SKI JUMP. Or cross the threshold of pain in the CROSS COUNTRY 
event. 

No matter which events you choose to compete in, one thing is certain: it's 
going to take great practice, patience and plain old hard work to go for the Gold. 

But you can do it. And what's more, you're going to have a great time trying! 

Loading and Start Up 
For Commodore 64®/12$™ 

• Set up your Commodore Computer as shown in the owner's manual. (Note: 
For Commodore 128, set system to C64 mode.) 

• Turn on your computer and disk drive. 

• Plug a joystick into port #2. (Try the EPYX 500XJ joystick for record- 
breaking scores!) (Note: For 2-player games, plug second joystick into Port 
#1.) 

• Insert diskette into drive and type LOAD "*",8,1 and press RETURN. 

A Note About Disk Swapping 

Due to the scope, complexity and realism in THE GAMES — WINTER 
EDITION, it takes up three sides of two disks. Remember to simply follow the 
prompts on the screen when asked to load a particular side of a disk. The side 
you are loading will always be facing up. 



With the EPYX FASTLOAD™ cartridge 

• Turn on the computer and disk drive 

• Insert THE GAMES — WINTER EDITION disk into the disk drive, label side 
up. 

• Press the C= (Commodore) key and the RUN/STOP key to load the program. 

For the Apple® II series 

• Set up your Apple computer II as shown in the owner's manual. 

• Plug your joystick in as shown in the owner's manual or refer to the keyboard 
command card for keyboard controls. 

• Insert THE GAMES — WINTER EDITION disk into the disk drive, label side 
up. 

• Turn on the computer. 

For the IBM® PC and compatibles 

• Set up your IBM PC or compatible as shown in the owner's manual. 

• Plug your joystick in as shown in the owner's manual or refer to the keyboard 
command card for keyboard controls. 

• Insert your DOS disk into the disk drive (drive A on a two drive system), and 
turn on your computer. 

• When DOS is loaded, insert THE GAMES— WINTER EDITION disk into the 
disk drive, label side up. 

• Type the command GAMES, and press Enter to load the program. 

A Word About the Music 

If you have your sound system hooked up to your computer, you will most 
definitely want to take advantage of it when playing THE GAMES — WINTER 
EDITION. 

The Options 

Once the game is loaded, you will see the title screen, followed by the 
OPTIONS SCREEN. 

From the OPTIONS SCREEN, if you select numbers 1 or 2, you will attend the 
OPENING CEREMONIES before you actually begin the competition. After all 
the events have been completed, you will also attend the CLOSING CERE- 
MONIES. (See CLOSING CEREMONIES, page 15.) 

The Opening Ceremonies 

The first thing you'll notice is the city's magnificent skyline. You'll then 
proceed to the stadium where you'll witness the legendary lighting of the Torch. 
Amidst the patriotic and personal dreams of hundreds of thousands of partici- 
pants and spectators, The Games are about to begin. 



Selecting Options 

These are the five different OPTIONS, plus three viewing OPTIONS that you 
can select from: 

1 .) Compete in All Events 

2.) Compete in Some Events 

3.) Compete in One Event 

4.) Practice One Event 

5.) Number of Joysticks: 1 (2)* 

6.) See World Records 

7.) Opening Ceremonies 

8.) Closing Ceremonies 

To select an option: Move the joystick UP or DOWN to highlight the number 
of your choice. Then press the FIRE BUTTON. Or select a number by using 
the keyboard and then press RETURN. 

* Be sure to indicate the number of joysticks by highlighting #5 and pressing 
the FIRE BUTTON until the correct number reads on the screen. This way 
the computer will always "know" which player is using which joystick. 
Here's what you'll find within each option: 

Competing in Events 

When you select OPTIONS 1, 2, or 3, you will have the opportunity to enter the 
names and countries of each contender. 

To select your country: Choose from 17 countries. Simply move the joystick 
to highlight the flag of the country of your choice. 

Note: By pressing the FIRE BUTTON, you will hear the national 
anthem of the country whose flag is highlighted. 

To enter your name: Type your name from the keyboard and press RETURN. 
To make deletions, corrections or additions simply use the normal word process- 
ing keys. To clear all the names off the screen, press SHIFT and HOME 
simultaneously. 

After all your selections are made: Press F7 

Practice an Event 

You will not need to enter your name or country here. Just select the event that 
you wish to practice. Once you've completed a practice session, you will be 
asked to if you want to practice the event again. Press " Y" on the keyboard to 
answer "YES," "N" for "NO" (or use the joystick). 




See World Records 

Throughout all competitions your scores and times are carefully recorded. To 
view them, select this option. 

Opening and Closing Ceremonies 

To watch either of the ceremonies again, select one of these options. 



The Luge 

Daring. Unwavering skill. And a touch of winter 
madness. That's what it takes to brave the searing 
pace of one of the Games' most thrilling events: 
The Luge. 

You'll lie prone — feet first — on a sled that's technologically designed to 
assault time. You'll strive to make the most of every curve, every straightaway 
and — most of all — every muscle in your body. What a wild way to earn your 
gold! 

The Event 

The Luge is a type of toboggan designed for the utmost in aerodynamic 
efficiency. The Luge event takes place on a specially designed and constructed 
refrigerated course. The courses range from 1000m in length for men to at least 
700m for women with an average grade of 8 — 11%. 

History 

Though tobogganing began in the sixteenth century, lugeing itself began in the 
late nineteenth century in the Alps. The first international race was in 1883 and 
the first world championships were held in 1955. But it wasn't until 1964 that 
The Luge was first included in the Winter Olympic Games. 

The Strategy 

Luge riders attempt to achieve the best possible speed, first by grabbing the 
handles set into the starting position and rocking back and forth to create 
momentum. Then, by digging spiked gloves into the ice for added speed as they 
take off. And, finally, by correctly positioning themselves both in the luge and 
on the track. 

Competing 

Choose a Course. To do this, highlight the desired course by moving the 
joystick UP or DOWN. Then press the FIRE BUTTON. 

Note: All contenders for a given Luge event must compete on 
the same course. 



Launch your Luge. Just as in the official event, you will have 30 seconds to 
complete your launch. First position yourself on the launching area by pressing 
the FIRE BUTTON to simulate grabbing the handlebars. Continue pressing the 
button as you push the joystick FORWARD and BACK to build momentum. 
When you're ready to shove off, release the FIRE BUTTON and press FOR- 
WARD as fast as possible on the joystick. 

Dig In. As soon as you launch yourself, dig your spiked gloves into the ice to 
create additional momentum. To dig, tap the FIRE BUTTON quickly, 
repeatedly — until you hit the steep launch ramp. 

Steering. Move the joystick RIGHT or LEFT to steer in those directions. 
You'll quickly learn that steering is very sensitive and how to go with the flow 
of the track. 

Note: All LEFT and RIGHT movements are relative to the 
direction in which you're moving. 

Rounding the Curves. Steer your luge to the inside of each curve to take 
advantage of the shortest possible distance. 

Speeding through the Straightaways. Keep your luge dead center on the 
straightaways so that it doesn't "drift" up or down. 

Keep an eye on the meters. At the bottom of the screen are three meters 
labeled "Steer," Drift," and "Position." "Steer" tells you the direction you're 
aiming. "Drift" lets you know if you're drifting too far. And "Position" gives 
your distance from the sides of the track. 

Scoring 

All Luge contenders compete for the fastest times. The contender with the 
lowest time wins. 

Winning Tips 

In order to get that leading edge here's a few things to keep in mind. 

1 . Always study the course before you begin. Memorizing the order of the 
turns will help you steer into them. 

2. Keep one eye on the three indicators: STEER, DRIFT and POSITION. 

3. Don't forget to "dig" from the time you shove off until you reach the steep 
launch pad. 

4. Stay away from the sides of the course. If you "bounce" off them, you will 
lose critical time. 




Figure Skating 

Poise. Poetry in Motion. Precision. Of all the 
events, none undergo a closer scrutiny of skill, 
technique and timing man Figure Skating. And 
none are quite so breathtaking for the eye to behold. 
As you take to the ice, your muscles are filled with 
the excitement of knowing that this is your one big chance. And your mind is 
filled with the precision moves and fluid grace you've been practicing for so 
long. Your technique demonstrates your precision of line. Your choreography 
shows off the release of your spirit. And it all comes together in what could best 
be defined as true "art." 

The Event 

Figure Skating is probably the most artistic of all the events. It's performed in a 
rectangular rink that should not measure less than 56 X 26m. And not more that 
60 X 30m. The rink must also have a good sound system since each skater 
provides his or her own musical background. The skates used for figure skating 
must have blades that are about 3mm wide and a flat to concave bottom edge. 
Apparel must be modest, yet allow for complete freedom of movement. 

History 

Historians believe that skating may be as much as 2,000 years old. But it 
reached its height of popularity at the end of the seventeenth century in England 
and France. The first world championships were held in 1896. And in 1908 the 
first Olympic figure skating events took place in London. 

The Strategy 

Figure skaters arc judged in two separate areas: technical and artistic achieve- 
ment. Technical points are awarded for the precision with which the skater 
performs at least 8 standard movements. Artistic points are awarded for 
choreography. 

Competing 

Choose your Music. The first step in planning your figure skating routine is to 
select your music. Here's how: 

Move the joystick RIGHT or LEFT to choose the type of music for your 
routine. Each musical piece is represented by one of the seven musical 
instruments at the top of the screen. Press the FIRE BUTTON to make your 
selection. Then wait a few seconds for the music to begin. As the music plays 
you'll choreograph your moves to it. 



Choreograph your Moves. Just as a real contender will, you must choreograph 
your every move. Which means you'll select and set your moves to music. 
Here's how: 

Each of the silhouetted dancers represents a specific move. You will select your 
moves in the same way you selected your music: by moving the joystick 
RIGHT or LEFT until your selection is highlighted and then pressing the FIRE 
BUTTON. A joystick icon in the lower right corner of the screen, shows you 
exactly when to move the joystick to perform each of the moves. The length of 
each musical piece allows you to select up to fourteen moves. To be eligible for 
a top score, you must select at least one each of the 8 moves, and perform at 
least 10 moves throughout your routine. 

Listen carefully to the music because your moves will be timed to the point in 
the music at the moment you selected it. And part of your score will be based 
on how closely you followed your own choreography. Keep an eye on the 
music meter at the bottom of the screen. The arrow on the meter tells you how 
much music is remaining so you can space your moves out to "fill" the music. 

If you decide to start the choreography procedure over, rapidly press 
FORWARD twice on the joystick. When you have completed the choreo- 
graphy to your satisfaction, press the FIRE BUTTON to allow the next player 
to make his or her selections. When all the players have made their selections, 
press the FIRE BUTTON again to begin the performance. 

The Performance 

You are now ready to perform the figure skating routine you have choreo- 
graphed for the judges. You must try to remember exactly the order and timing 
of your choreography to come as close as possible to a perfect score. 

To skate around the rink: Press the joystick LEFT to go left, RIGHT to 
go right. 

To perform a move: Press the joystick UP. 

Note: Watch your timing and be careful to perform each move 
exactly as you choreographed it. 

The icons in the lower left corner of the screen, show you your current and 
upcoming moves. Also, a timebar with colored arrow in the lower right portion 
of the screen lets you know when to execute each move. Watch the arrow as it 
changes to these colors: 

YELLOW — means "There are more than two seconds until your next move." 
GREEN — means "Execute your move at the right point in the music." (You 
are within two seconds before or after the time to execute your move.) 
RED — means "You are more than two seconds late to perform your move." 



7 



If you fall, press the FIRE BUTTON to start the move over again. When you 
have completed all your moves or when the music ends, your skater will stop. 
Press the FIRE BUTTON to view your score. To end your routine early, press 
the FIRE BUTTON twice rapidly. Press the FIRE BUTTON again for the 
next player's performance. 

Scoring 

Your score is based on both your technical and artistic performance. The 
technical score reflects how well you executed your moves. Your artistic score 
is based on how closely your moves matched the timing of your original 
choreography. The best possible score you could have is a 6. 

Winning Tips 

For that winning edge here's a few things to keep in mind: 

1 . When choreographing your moves, try to place them at memorable points in 
the music. This will help you know just when to perform them. 

2. Certain moves will be difficult to perform in sequence. Once you discover 
which these are, avoid choreographing them together. 

3. Practice. Practice. Practice. 



Speed Skating 

Sheer, rock-hard strength. Legs of steel. And 
unerring rhythm. These are the qualities that can 
send you screaming past the competition at the 
finish line in the Speed Skating races. You'll reach 
speeds no other self-propelled athletes will ever 
attain. Your nerves will be assaulted by the sight of your competition coming 
up beside you. And your heart will race with every swing of your arm, every 
thrust of your skates. But you keep going. Your body bent for optimum 
thermodynamics. Skating for the Gold. 

The Event 

No other self-propelled athlete can gain as much speed as a champion speed 
skater. Reaching speeds of up to 30 miles an hour, speed skaters can easily 
overtake even the fastest track runners. Speed Skaters race two at a time, 
counterclockwise around a track. Men compete in 500m, 5,000m, 1,000m, 
1,500m and 10,000m races. Women race in 1,500m, 500m, 1,000m and 3,000m 
races. 

History 

The sport of Speed Skating goes back to twelfth century Holland where con- 
tenders raced on the frozen canals. In the nineteenth century Speed Skating 
caught on in the U.S., Canada and Scandanavia. The first World Championships 

8 




were held in Amsterdam in 1893. Men's Speed Skating was introduced to the 
Olympics for the first time in 1924 and the women's event was finally included 
in 1964. 

The Strategy 

Skaters compete for the fastest times. The skater with the lowest time wins. 

Competing 

Choose your Track. All competitors play on one of four tracks. First, use the 
joystick to highlight the track of your choice. Then, press the FIRE BUTTON 
to get into the skating screen. 

Note: All contenders for the Speed Skating event must compete 
on the same track. 

At the Starting Line. The race starts the moment the gun goes off. But be sure 
and watch the bottom of the screen. It will prompt you to get on your mark, get 
ready, get set and — finally — to GO. 

Racing. Press the joystick RIGHT and LEFT to thrust your arms and feet. 
Timing and rhythmic movements are critical. The smoother your moves, the 
faster you'll go. Press the joystick UP while moving LEFT and RIGHT to 
skate up over the cross-over section of the track. Press the joystick DOWN 
while moving LEFT and RIGHT to skate down over the cross-over section of 
the track. If your skater falls, press the FIRE BUTTON to get him back on his 
feet. 

Scoring 

The lower your time, the closer you are to taking home the Gold. 

Winning Tips 

1. When moving your legs left and right, remember: rhythm is everything. 

2. Be sure to watch when another skater enters the cross-over section of the 
track. 

3. Pace yourself from beginning to end to be sure to use your energy wisely. 




Skiing 

The Events 

The Skiing competition is divided into four 
different groups: Downhill racing, the slalom, 
ski jumping and cross country racing. We will 
describe each of these events in greater detail in 
the following sections. 




History 

Studies of rock drawings indicate that skis may have been used as a form of 
winter travel as early as 3,000 BC. But it wasn't until the nineteenth century in 
Norway that skiing was first developed as an organized sport. Skiing was 
introduced in the United States in the 1840's and in the Alps in the 1880's. The 
sport was first included in the Winter Olympics in 1924. 



Downhill 

A free fall in white. A confidence in the forces of 
gravity. A oneness with the mountain herself. 
These are the qualities that differentiate a technical 
racer from a gold medal winner. As you shove off 
from the top of the mountain, the slope provides the 

power. You simply go with it. Using your poles for balance. And your mind 

for building the belief that this one is yours. 

The Strategy 

The downhill ski course is designed in such a way that there are no sharp ridges, 
ledges, bumps or other obstacles. "Gates," which consist of two flags on either 
side of the racing area, will mark the skier's course. And cameras can be 
strategically placed throughout the course. Racers are judged by their times. 
The lower their times, the better their scores. 

Competing 

Select your camera positions. There are four cameras in all. To place your 
cameras along the course, simply move the joystick UP or DOWN to position 
the camera icons and press the FIRE BUTTON to set them. When all four 
cameras have been placed, press the FIRE BUTTON to place your racer at the 
starting gate. If, for some reason, you don't want any cameras, skip this step by 
pressing the FIRE BUTTON to proceed. 

Note: Once cameras are set, all skiers will use the same camera 
views. 

At the Starting Gate. To warm your player up before taking off, push the 
joystick UP and DOWN. To shove off from the starting gate you must firmly 
plant your poles into the snow. To do so, press the FIRE BUTTON. 

Racing. Once you get going, continue to use your poles to gain speed. Also, 
follow these directions: 



10 



To go into a tuck (speed up): Press the joystick UP. 

To snowplow (slow down): Press the joystick DOWN. 

To turn right: Move the joystick RIGHT. 

To turn left: Move the Joystick LEFT. 

To stop yourself once you fall: Pull BACK on the joystick. 

Changing perspectives. You'll start out in first person perspective. But as you 
reach each of your four cameras (indicated by red flags), the perspective will 
change to a third person perspective. In the third person perspective, you'll 
actually be watching yourself. As you ski beyond the field of view of each 
camera, the perspective will change back to a first person perspective. 

Flips. While in third person perspective (in front of the cameras), you'll be able 
to show off. To do a flip, move the joystick LEFT or RIGHT while simultane- 
ously holding down the FIRE BUTTON. 

Scoring 

Downhill skiers compete for the fastest times. The skier with the lowest time 
wins. 

Winning Tips 

1 . Once out of the starting gate, use your poles repeatedly in the beginning to 
gain as much speed as possible. 

2. Cut your turns as close to the flags (or gates) as possible. This will help cut 
down on your distance and speed up your time. 

3. Take advantage of the straightaways to build speed by staying in the tuck 
position as long as possible. 

4. Try to memorize the course so you'll be totally prepared for each turn and 
each straightaway. 



Slalom 

Speed. Control. And split-second timing. It's this 
conflicting combination of speed and control that 
makes the Slalom one of the most difficult of all the 
skiing events. As you plunge down the mountain, 
you must twist and turn at every flag. And as soon 
as you recover from one challenge, you're immediately confronted with the next 
— with never a second to catch your breath or relax your furious pace. Until 
you hit the bottom. Waiting to find out your time. Waiting to see how it 
compares to the others. Waiting to determine your chance for the Gold. 




11 



The Strategy 

Unlike the downhill course, the slalom course twists and turns. So the contender 
must perform precision turns around a number of strategically placed "gales" 
(or flags). If the contender crashes into a flag, hits the sidelines or misses the 
rhythm of the course, he or she faults and gets no score. 

Competing 

Select your Course. To choose from the four different courses, simply move 
the "box" by pressing the joystick in the desired direction. As you can see, the 
more flags on a course, the more difficult it will be. 

Note: All contenders in a given race will compete on the same 
course. 

At the Starting Gate. Press the FIRE BUTTON to bring your contender to the 
starting gate. Then wait for the starter's gun (Get set, ready, Go!) and.. .you're 
off! 

Racing. Be sure to pass ABOVE the first flag to get off to the right rhythm. 
Then move the joystick UP and DOWN to avoid the flags and descend the 
slope. 

Scoring 

The slalom skiers compete for the fastest times. The skier with the lowest time 
wins. 

Winning Tips 

1. To increase your speed, press the FIRE BUTTON. 

2. Stay as close to the flags as possible to reduce your distance — and your 
time. 

3. Build up a tight rythm. 



The Ski Jump 

Daredevil bravery. Nerves of steel. And total 
control. As the ski jumper hangs in mid-air, high 
above the skyline, all sounds seem to halt for that 
brief moment. All but the sound of the heart 
pounding. As you ride through the air, form counts 

for distance, angle counts for style points. Both timing and form are critical for 

a flawless landing, and for a medal-winning score. 




12 



The Strategy 

This thrilling demonstration sport combines nerves of steel with precision 
placement. Plan your daredevil moves before you ski off the summit. Because 
there's no lime for changing your mind when you're hanging in mid-air! 

Competing 

Down the Ramp. Follow the screen prompts to begin your jump. Then, as you 
travel down the ramp, follow these instructions: 

To crouch (speed up): Press the joystick UP. 

To turn right or left: Move the joystick RIGHT or LEFT. 

To jump: Press the FIRE BUTTON. 
In the Air. While in the air, remember: 

To lean backward: Press the joystick LEFT. 

To lean forward: Press the joystick RIGHT. 

To raise your arms: Press the joystick UP. 

To lower your arms: Press the joystick DOWN. 

To go into landing position: At a 45° angle hold down the FIRE 
BUTTON until you hit the ground. 

Changing Perspectives. You'll start out down the ramp in first person perspec- 
tive. But as you jump off the ramp and into the air, the perspective will change 
to a third person perspective. (Which means you will be able to see yourself.) 

Scoring 

Your score is based on your style in the air and on your distance. To increase 
your style points, keep your body at a 45 Q angle, and enter the landing position at 
the last moment. 

Winning Tips 

1. Don't jump too soon, you'll lose distance. 

2. Don't jump too late, you'll lose form and control. 

3. Keep your body at a 45° angle during the fall for the best possible score 
on style. 

4. Don't go into a landing position until the last possible second. 



Cross Country Skiing 

Endurance. Endurance. Endurance. It's you 
against time. It's you against the perils of winter. 
It's you against the mountain. In this lest of pure 
physical prowess, nothing is on your side. Except 
for an occasional surge of gravity when you reach a 

dip in the course. Your heart speeds to its top capacity. Your adrenaline races. 

Your every muscle is operating at peak performance levels. And still, even with 




13 



all this, it's going to take more to put you in first place. It's going to take all the 
spirit you can muster. And then some. 

The Strategy 

Cross Country skiing is probably one of the most physically demanding sports in 
the Games. Contenders are moving constantly and often against the forces of 
gravity. If a contender stops for any more than four seconds, he or she immedi- 
ately faults. The Cross Country course consists roughly of one-third uphill, 
one-third downhill and one-third flat terrain. There should be no sudden sharp 
changes of direction or slope to hamper the contender's rhythm. 

Competing 

Beginning. There will always be two racers on the screen at one time. If there 
is only one player using a joystick, your computer will "ski" for the opponent. 
Press the FIRE BUTTON to start the countdown. 

Racing. When the countdown reaches "GO," begin skating by moving the 
joystick RIGHT and LEFT, matching the position of your skier's legs. 

Going Uphill. If you begin to lose momentum on the hills, you can "step up" 
rather than ski up. To do so, hold the FIRE BUTTON down while continuing 
to move the skier's legs back and forth. 

Going Downhill. To build up extra speed on the downhill slopes, press the 
FIRE BUTTON while moving the poles to double pole. 



Scoring 

Cross country skiers compete for the fastest times. The skier with the lowest 

1 1 t"n e* m / in c 



Winning Tips 

1. Try to get a rhythmic motion going in your skier's legs by moving the 
joystick LEFT, then quickly RIGHT 

2. Don't jerk the joystick RIGHT and LEFT too quickly. 

3. Don't let your skier stop — you need the momentum to win the race. 

Awards Ceremony 

After each event the winning competitor's national anthem will play and the 
three top winners' flags will appear. For each event, the gold medal winner will 
receive 5 points. The silver medal winner will receive 3 points and the bronze 
medal winner, 1 point. After all the events are finished, the contender with the 
highest number of points is again rewarded and his national anthem played. 

Note: To fast forward through any of the awards ceremonies, 
press and hold down on the FIRE BUTTON. 

14 



The Closing Ceremonies 

Once you complete the COMPETE IN ALL EVENTS option, you'll automati- 
cally be invited to the CLOSING CEREMONIES. You'll return to the site of 
the still burning Torch. Tension will mount as contenders await the final awards 
ceremony — where bronze, silver and, of course, gold medals are the coveted 
rewards. Finally, as the sun sets behind the glistening Canadian Rockies, you'll 
see a spectacular fireworks display, marking the end of this truly awesome 
event. It's now time to bid good-bye to the host city. And good-bye to one of 
the most amazing spectacles of human strength and dignity: The Games. 



15 



Credits 



GRAPHIC ARTISTS 



PROGRAMMERS 



SOUND AND MUSIC 



SPECIAL THANKS TO 



Suzie Greene 

Sheryl Knowles 

Jenny Martin 

Muffy McCosh 

Matthew Sarconi 

Steve Snyder 

Paul Vernon 



Edward Chu 

Fuzzy Furry 

Eric Knopp 

Carl Mey 

Scott Nelson 

Kevin Norman 

Edwin Reich 

Al Rubin 

Chuck Sotnmerville 



Chris Ebert 
Chris Grigg 



Chris Cabral 
Cathy Gage 



Authorized pursuant to 36 U.S.C. section 380. 



Watch for 

THE 
GAMES 

SUMMER EDITION 



TM 



USA 




Including more history making 
competition and pagentry. 



Only from 

Official Licensee of the U.S. Olympic Committee 



LIMITED WARRANTY 



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Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of 
liability may not apply to you . This warranty gives you specific legal rights, and you may also have other rights which 
vary from state to state. 



\ 



The Games and Fastload are trademarks of Epyx, Inc. Authorized pursuant to 36 U.S.C. section 
380 V !988, Epyx, Inc. Commdore 128 is a trademark and Commodore 64 is a registered 
trademark of Commodore Electronics Limited. Apple is a registered trademark of Apple Computer, 
Inc. IBM is a registered trademark of International Business Machines Corporation. 






EPYX 



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P.O. Box 8020, 600 Galveston Drive, Redwood City, CA 94063 



©1988 Epyx, Inc. 



Part No. 195OA-60